Welcome to Mod Monday! One of the best ways to make your force stand apart from the rank and file and attract new players to the table is with creative and unique game pieces. While Battletech and Alpha Strike aren't WYSIWYG (wee-see-wig, "What you see is what you get") like other games, modifications, reposes, and creative construction enhance the gaming experience. In Mod Mondays, we look at cool modifications and tutorials to build dynamic and different models. For this post, I'll walk you through the build of a work in progress C3M Komodo. Need a medium weight 'Mech to coordinate your C3 lance? This Komodo offers a decent punch with some speed and jump--though it sacrifices some staying power.
To model the C3M, I first added two antenna placed over the left torso like the art from both the Battletech CCG and the first edition of TRO: 3055. This could have been enough to show C3. For a more ambitious--yes still simple C3M--mod, I added an antenna dish to the turret from an Owens [IWM 20-690]. I don't remember where the dish came from; too big for both a Crab and the Mobile HQ minis. The Owens turret already appears to have TAG, so no mods needed there. To add it to the right torso, I drilled a hole in the torso for the peg to fit. After a bit of glue, the piece fit just to the right of the antenna. The dish, just to the side of that, made a nice aesthetic balance as it drew the mass of the assembled bit more center. Have your own C3M Komodo to share? Know where that dish came from? Leave your thoughts in the comments below!
2 Comments
Сергей Толокин
12/28/2016 01:31:22 am
Nice idea. I like but not all mech can use so big device.
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Cap'n Ed
12/28/2016 07:59:49 am
You're very right, Sergey--that piece is pretty big (a little big for this project, even). Some other options would be to add more antenna, maybe a satellite dish, or similar bits.
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